| Sunday, 8 July |
| | 14:30 | 210 | Conference registration | | | | |
| | 15:30 | 150 | Meeting of the Steering Committee | | | | SC-members |
| | 18:00 | - | Social event on Sunday | | | | Gert Jan Hofstede & Jeannette Heldens |
| Monday, 9 July |
| | 08:30 | 120 | Conference registration and coffee & tea | | | | |
| | 09:30 | 15 | Conference Opening | | | | Vincent Peters |
| | 09:45 | 10 | Opening by the Mayor of Nijmegen | | | | Mr. Thom de Graaf |
| | 09:55 | 30 | Introduction on War Child | | | | Elise Griede & Eveline Jansveld |
| | 10:25 | 10 | Introduction on the game building process | | | | Hanneke Mastik |
| | 10:35 | 20 | Conference procedures | | | | Vincent Peters |
| | 10:55 | 20 | Coffee break | | | | |
| | 11:15 | 390 | Game building session: working and deciding on framework/model/mechanisms | | | | |
| | 11:15 | 255 | Culture and simulation gaming | | [ts-03] | | Jeannette Heldens & Gert Jan Hofstede |
| | - | | Participatory gaming in designing work, organization and technology: The politics of learning, modeling and doing | | [p-12] | | Bettina Törpel |
| | - | | Change of Games? Traditions in Lithuania | | [p-29] | | Eugenijus Bagdonas, Irena Patasiene & Vytautas Skvernys |
| | - | | Role-playing games in a variety of cultures: experiences from the ComMod group | | [p-84] | | Olivier Barreteau & William Daré |
| | 11:15 | 255 | Policy research with gaming and simulations | | [ts-06] | | Juliette Vermaas & Mathilde Berkvens |
| | - | | Innovating innovation | | [p-14] | | Mathilde Berkvens, Marcel Quanjel, Kees Lokhorst & Kirsten de Ries |
| | - | | Simulating changing the law:
Game-simulation as a means of testing the effects of changing the law in real estate development | | [p-49] | | Esther Geuting |
| | - | | The NGO Game: Cooperation and competition between
NGOs in Tanzania | | [p-52] | | Dirk-Jan Koch |
| | - | | Policy simulation as an ex ante testing instrument for new education policy | | [p-83] | | Juliette Vermaas & Lonneke Nieuwland |
| | 11:15 | 255 | The cook book approach to game/simulation design | | [ts-14] | | Ivo Wenzler & Vincent Peters |
| | 11:15 | - | Conversations on game simulation design: two designers revealing their secrets. | | [p-91] | | Ivo Wenzler & Vincent Peters |
| | 11:15 | - | Single Paper sessions | | | | |
| | 11:15 | 60 | Risk Hedge gaming: a paradox of learning by doing | | [p-42] | | Arata Ichikawa |
| | 11:15 | 60 | Games and Assessment - the development of DecideWise | | [p-27] | | Annemarie Hiemstra, Vincent Barink & Alec Serlie |
| | 11:15 | 60 | Gaming/simulation and the Virtual Learning Environment | | [p-61] | | Pieter van der Hijden |
| | 12:15 | 60 | Psychological providing of Games and Simulations | | [p-54] | | Helen Lihacheva, A. Zaikova & Dmitri Kavtaradze |
| | 12:15 | 60 | Educational Board Game for Researchers` career planning in Japan | | [p-21] | | Hiroshi Yamakawa, Ryutaro Ichise, Masayuki Ohta, Yoshikiyo Kato, Hiroko Shoji & Yutaka Matsuo |
| | 12:15 | 60 | Teaching Gameplay Design Patterns | | [p-51] | | Jussi Holopainen, Staffan Björk & Jussi Kuitinnen |
| | 14:00 | 45 | SHOP TIL U DROP©, Is it Real or Simulated? | | [p-06] | | Joan Teach |
| | 14:00 | 120 | eBeerGame - an online simulation game for the training of supply chain management | | [p-02] | | Simone Bickel, Mürsel Yildiz, Bernhard Blessing, Willy Kriz, Gunter Olsowski & Tanja Eiselen |
| | 14:00 | 120 | Demonstration of the emergency medicine simulation game
DisMedSim
(Advantages and Pitfalls of digitalizing game play) | | [p-95] | | Daniel van Gelooven, Martijn Boosman & Wiljan van Norel |
| | 14:45 | 45 | Awaking a feeling of children`s play and games in adults
-by observations of children`s gaming for making their playing fields | | [p-28] | | Shinobu Kitani & Michiko Kimura |
| | 15:30 | 120 | Open Space | | | | |
| | 17:30 | 30 | Closing the day | | | | |
| | 18:30 | - | Aperitif and Welcome dinner | | | | |
| Tuesday, 10 July |
| | 08:30 | 120 | Conference registration and coffee & tea | | | | |
| | 09:30 | 60 | Opening the day | | | | |
| | 10:30 | 390 | Game building session: working on rules and roles, specifications and metaphors | | | | |
| | 10:30 | 300 | Feedback mechanisms: best practices for games in education | | [ts-05] | | Henny Leemkuil & Swen Stoop |
| | - | | Balancing Structured and Discovery Approaches to Learning: Feedback Mechanisms in a Classical-language CALL Tool. | | [p-13] | | Adrian Mallon |
| | - | | The use of digital games and play to attract second grade students to science and technology education | | [p-19] | | Ynze van der Spek & Bart van de Laar |
| | - | | Supporting learning in a simulation game | | [p-68] | | Henny Leemkuil |
| | - | | Exploring Success Factors of a Computer Game
- the development and use of a ‘Takt Time Control’ game – | | [p-87] | | Jannes Slomp, Durk Jouke van der Zee & Eric Molleman |
| | 10:30 | 300 | Electronic Games and Personalized eLearning Processes (EGAEL 2007) | | [ts-08] | | Daniel Burgos, Baltasar Fernández Manjón & Griff Richards |
| | - | | EMERGO: methodology and toolkit for efficient development of serious games in higher education | | [p-17] | | Rob Nadolski, Hans Hummel, Henk van den Brink, Ruud Hoefakker, Aad Slootmaker, Hub Kurvers & Jeroen Storm |
| | - | | Modelling as decision support for road traffic safety management | | [p-34] | | Juozas Patasius, Martynas Patasius & Irena Patasiene |
| | - | | An eLearning specification meets a game: authoring and integration with IMS Learning Design and [e-Adventure] | | [p-44] | | Pablo Moreno, Daniel Burgos, José Luis Sierra & Baltasar Fernández Manjón |
| | 10:30 | 300 | Gaming and the art of digital learning | | [ts-19] | | Petra Boezerooy |
| | - | | Gaming and the art of digital learning – an overview | | [p-93] | | Hans Hummel, Rob Nadolski, Henk van den Brink, Ruud Hoefakker, Aad Slootmaker, Hub Kurvers & Jeroen Storm |
| | - | | Edutainment in higher education. The use of didactical elements in game-based-learning | | [p-94] | | Claudia Schrader |
| | - | | Virtual worlds in (secondary) education: experiences and ideas of a learner and a reseller | | [p-96] | | Lode Claassen, Emmanuel Gruijs & Margreet van den Berg |
| | 10:30 | 300 | How can gaming & simulation help to experience the Language of Learning | | [ts-17] | | Manon Ruiters, Marjolijn Traas-van Oort & Marc de Roos |
| | - | | Gaming & the Language of Learning | | [p-86] | | Manon Ruiters, Marjolijn Traas-van Oort & Marc de Roos |
| | 10:30 | | Single paper sessions | | | | |
| | 10:30 | 60 | Simulation in the energy-infrastructure; FLEXNET, a flexible approach. | | [p-09] | | Gabriël Bloemhof, Femmy Combrink & Peter Vaessen |
| | 10:30 | 60 | Using Computer and Video Games to Explore Identity and Support Learning | | [p-41] | | Mahboubeh Asgari & David Kaufman |
| | 10:30 | 60 | Learning and the Use of Virtual Actors | | [p-82] | | Wolfgang Müller, Sebastian Weiß & Ulrike Spierling |
| | 11:30 | 60 | Development and usage of virtual vocational environments through the internet. | | [p-70] | | Peter Pel |
| | 11:30 | 60 | Is it really possible to teach with videogames? | | [p-40] | | Luís Pereira & Ana Amélia Carvalho |
| | 11:30 | 60 | Building a game that won’t be played.
On how participative game design creates opportunities in organizational change processes | | [p-97] | | Cas Gerritsen, Marleen van de Westelaken & Vincent Peters |
| | 13:30 | 90 | Simulations really work! | | [p-69] | | Frans Meijers, Harke van der Wal & Jos Gordijn |
| | 13:30 | 60 | Collaborative Online Multimedia Problem Based Learning Simulation (COMPS) | | [p-25] | | David Kaufman & Robyn Schell |
| | 13:30 | 60 | Architectural Games: the possible roles of games in architecture and urban Planning | | [p-90] | | Arthur van Bilsen |
| | 14:30 | 60 | U-Mart Simulator: the hybridization of Economics and Engineering through gaming simulation | | [p-11] | | Yuhsuke Koyama, Hiroyuki Matsui, Yoshihiro Nakajima, Kazuhisa Taniguchi, Isao Ono, Hiroshi Sato, Naoki Mori, Hajime Kita, Takao Terano & Yoshinori Shiozawa |
| | 14:30 | 60 | Collecting empirical data with games | | [p-55] | | Gert Jan Hofstede & Sebastiaan Meijer |
| | 15:30 | 120 | Open space | | | | |
| | 17:30 | 10 | Closing the day | | | | |
| | 19:00 | 120 | SC-meeting | | | | SC-members |
| Wednesday, 11 July |
| | 08:30 | 120 | Conference registration and coffee & tea | | | | |
| | 09:00 | 30 | Opening the day | | | | |
| | 09:30 | 210 | Game building session: working on design, tools and paraphernalia, starting the handiwork | | | | |
| | 09:30 | 240 | Gaming and simulations in project management research and learning | | [ts-10] | | Bassam Hussein & Peter Reusch |
| | - | | The three-layer simulation game model. Case: Computer-augmented board game | | [p-39] | | Ari Putkonen & Markus Forstén |
| | - | | Designing a project decision making game | | [p-47] | | Pieter Bots & Els van Daalen |
| | - | | On using simulation games as a research tool in project management | | [p-72] | | Bassam Hussein |
| | - | | Preparation, Application and Integration of Business Games and Simulation | | [p-92] | | Peter Reusch |
| | 09:30 | 240 | Business Games, Simulations and Exercises | | [ts-13] | | Richard Teach |
| | - | | The demise of business games (1956 – 2011) RIP | | [p-03] | | Richard Teach |
| | - | | The Contribution of Movies to Entrepreneurship Education | | [p-07] | | Asun Ibáñez |
| | - | | Social Responsibility Business Games:
Experiential learning in Brazil | | [p-08] | | Luiz Cesar Barçante, Fernando Castro Pinto & Sorelle Barçante |
| | - | | Transparent Business Microworlds for Executive Education and Business Schools | | [p-32] | | Mathias Fischer |
| | - | | WHY TRADE | | [p-58] | | Richard Teach & Elizabeth Murff |
| | 09:30 | | Single paper sessions | | | | |
| | 09:30 | 240 | Gaming: the active substance. What is it that makes simulation games such a powerful tool for learning? | | [p-85] | | Leon de Caluwé, Gert Jan Hofstede & Vincent Peters |
| | 09:30 | 60 | SOARS for simulation of social interactions and gaming
Introduction as a social microscope | | [p-36] | | Manabu Ichikawa & Yuhsuke Koyama |
| | 09:30 | 60 | Using radio as a gaming channel. TOKARNIA™ - a strategic management game on-air. | | [p-45] | | Jagoda Gandziarowska & Joanna Srednicka |
| | 09:30 | 60 | A study of the relationship between teacher and self-assessment in simulation activities | | [p-56] | | Frances Watts, Amparo García-Carbonell & Beverly Rising |
| | 10:30 | 60 | Concert`Eau: a setting to experiment difficulties of pluralisms | | [p-37] | | Audrey Richard-Ferroudji & Olivier Barreteau |
| | 10:30 | 60 | Simulation experiments for achieving regional sustainable development | | [p-62] | | Dmitri Kavtaradze, Helen Lihacheva & Andrii Miroshnychenko |
| | 10:30 | 60 | Peer assessment of process and product | | [p-57] | | Begoña Montero Fleta & Beverly Rising |
| | 11:30 | 60 | Using a Collaborative Online Multimedia PBL Simulation to Stimulate Critical Thinking | | [p-33] | | Robyn Schell & David Kaufman |
| | 11:30 | 60 | Realism in Computer Based Educational Simulations | | [p-30] | | Anneloes Fickweiler |
| | 11:30 | 60 | Narrativity and multimodality in Social Work: designing the future positive | | [p-73] | | Kees van Haaster |
| | 13:30 | 30 | Lunch break | | | | |
| | 14:00 | | Social Program | | | | |
| Thursday, 12 July |
| | 08:30 | 120 | Conference registration and coffee & tea | | | | |
| | 09:30 | 60 | Opening the day | | | | |
| | 10:00 | 300 | Making games in secondary education: what knowledge and skills are necessary to coach pupils in designing and building educational games. | | [ts-21] | | Rob Rapmund, Gerard Mulder & Margreet van den Berg |
| | 10:30 | 300 | Game building session: finalization of the handiwork toward a prototype | | | | |
| | 10:30 | 300 | Improving the quality of gaming simulations: What can we learn from evaluation? | | [ts-02] | | Jan Hense & Willy Kriz |
| | - | | New tools, new views? Evaluating games and simulations from multiple perspectives | | [p-22] | | Alice Ireland, David Kaufman & Louise Sauvé |
| | - | | Playing a game; has it got the desired results?
The development of an evaluation instrument based on the evaluation-levels of Kirkpatrick. | | [p-50] | | Jantine Clement |
| | - | | Improving the quality of gaming simulations: Can we learn anything from evaluation? | | [p-59] | | Jan Hense & Willy Kriz |
| | - | | Assessment methodology: the validity of my Ferrari. | | [p-60] | | Jan Klabbers |
| | - | | A Peer-Review Process for Games and Simulations | | [p-67] | | Bride Mallon |
| | 10:30 | 300 | Learning social skills in computer-based gaming scenarios with virtual actors | | [ts-09] | | Ulrike Spierling, Ana Paiva & Wolfgang Müller |
| | - | | Bridging the gap between cultures by situated educational games with embodied conversational agents | | [p-71] | | Matthias Rehm, Elisabeth André, Nikolaus Bee, Birgit Endrass, Michael Wissner, Yukiko Nakano, Toyoaki Nishida & Hung-Hsuan Huang |
| | - | | Can we build autonomous characters for social learning games? | | [p-74] | | Ana Paiva, João Dias & Vânia Machado |
| | - | | Computer games - chance or threat for social learning? | | [p-75] | | Sibylle Enz |
| | - | | Acting and learning with avatars of the massively multi-user online role-playing games | | [p-78] | | Sisse Siggaard Jensen |
| | - | | “Killer Phrases”: Design steps for a digital game with conversational role playing agents | | [p-80] | | Ulrike Spierling, Sebastian Weiß & Wolfgang Müller |
| | - | | Virtual Characters with personality and style | | [p-89] | | Zsófia Ruttkay |
| | 10:30 | 300 | Virtual worlds: promises and prospects for education and learning | | [ts-15] | | Igor Mayer, Geertje Bekebrede, Pieter van der Hijden & Paul Maharg |
| | - | | Virtual Reality Educational Games | | [p-48] | | YY Cai |
| | - | | COTS, MODS and Middleware: do-it-yourself strategies for (online) gaming in (higher) education | | [p-76] | | Igor Mayer, Geertje Bekebrede & Karen Jager |
| | - | | Playing with multi-actor systems: Evaluation results of the Railway District online simulation-game in Sieberdam/ROCS | | [p-77] | | Geertje Bekebrede, Igor Mayer, Joop Koppenjan, Mark de Bruijne, Haiko van der Voort, Mirjam Kars, Richard Scalzo & Hanneke Mastik |
| | - | | Workshop Cyberdam | | [p-79] | | Diny Peters & Pieter van der Hijden |
| | - | | Multi-user game environments and collaborative constructivist didactics. An approach to using computer games in higher education | | [p-88] | | Harald Warmelink |
| | - | | Transforming Legal Education: Learning and Teaching the Law in the Early Twenty-first Centur | | [p-98] | | Paul Maharg |
| | 10:30 | | Single paper sessions | | | | |
| | 10:30 | 60 | Assumptions on Designing a Serious Game | | [p-81] | | Robert Appelman |
| | 10:30 | 60 | What Students Learn from Market Experiments and What They Don`t | | [p-35] | | Ryohei Haitani & Sobei Oda |
| | 10:30 | 60 | The Local Economic Development Congruence Game: a discussion. | | [p-16] | | William Kelley, Wendy Eager, Robert Schwartz, Richard Teach & Vincent Pascal |
| | 11:30 | 60 | Gaming: the active substance (part II) | | [p-63] | | Leon de Caluwé, Gert Jan Hofstede & Vincent Peters |
| | 11:30 | 60 | Computer Games as Vehicles to Learn Physics: Mechanics, Oscillations and Waves | | [p-46] | | Colin Price |
| | 11:30 | 60 | Simulation and gaming methods in educational process:
management of city and municipal economy | | [p-26] | | Elena Zarukina |
| | 13:30 | 90 | Baby-sitting or bird watching?
The Role of Supervision in IR Simulation Exercises
Unleashing creative learning in conflict resolution and its application for the military. | | [p-01] | | Leonard Suransky, Gideon Shimshon & Ulrich Mans |
| | 13:30 | 60 | The origins of Homo ludens: we evolved to be players | | [p-53] | | Gert Jan Hofstede |
| | 14:30 | 60 | Game with languages while learning | | [p-10] | | Irina Popenko |
| | 15:30 | 120 | Open space | | | | |
| | 15:30 | 120 | Test of the prototype of the game | | | | |
| | 16:00 | 90 | ISAGA members meeting | | | | |
| | 17:30 | 30 | Closing the day | | | | |
| | 18:30 | | Aperitif & Conference dinner | | | | |
| Friday, 13 July |
| | 08:30 | 120 | Conference registration and coffee & tea | | | | |
| | 09:00 | 15 | Opening the day | | | | |
| | 09:15 | 180 | Game building session: finalize game: process lessons learned and feedback towards the final product | | | | |
| | 09:15 | 45 | Debriefing the future:
two personal reflections | | | | Léon de Caluwé & Bob Appelman |
| | 10:00 | 120 | Debriefing the future:
interactive session | | | | Marleen van de Westelaken & Vincent Peters |
| | 12:00 | 60 | Lunch break | | | | |
| | 13:00 | 30 | Debriefing the future:
ISAGA and the future | | | | Marleen van de Westelaken & Vincent Peters |
| | 13:30 | 15 | We'll meet again: what to expect in Lithuania? | | | | Irina Patasiene & Eugenijus Bagdonas |
| | 13:45 | 30 | Official hand over of the game to War Child | | | | Hanneke Mastik and War Child Representative |
| | 14:15 | 15 | Conference closing | | | | Vincent Peters |